Game Mechanics
Understanding BingMMO’s core mechanics is key to mastering the game. This guide covers all the systems that make BingMMO unique and exciting.
Note: All values mentioned (health, damage, points, timers) are the recommended defaults. Realm owners can customize these for their sessions, so always check the session settings if something seems different.
Core Gameplay Loop
1. Action Calling
The heart of BingMMO is the action-calling system:
- Moderator calls actions from the realm’s action pool
- 30-second vulnerability window for each action
- Visual indicators show remaining time
- Multiple actions can be vulnerable simultaneously
2. Board Interaction
Your 5x5 game board is your battlefield:
- 25 unique squares (or 24 + free space)
- Click to mark squares when their action is called
- Instant feedback on correct/incorrect marks
- Pattern tracking shows potential combos
3. Scoring System
Points drive competition:
- Base points for completing patterns
- Speed bonuses for quick marking
- Combo multipliers for consecutive patterns
- Leaderboard rankings update in real-time
Health & Damage System
Starting Health
- Every player begins with 10 HP
- Health bar displays current/maximum HP
- Health persists throughout the session
- Some realms may customize starting HP
Damage Types
1. Misclick Damage
- Base damage: 1 HP
- Triggers when: Clicking an uncalled square
- Visual feedback: Red flash on square
- Sound effect: Error sound (if enabled)
2. Missed Action Damage
- Base damage: 2 HP
- Triggers when: Action expires while on your board
- Visual feedback: Board shakes, square highlights
- Prevention: Mark squares before timer expires
3. Damage Multipliers
Consecutive mistakes increase damage:
- 1st mistake: 1x damage
- 2nd consecutive: 2x damage
- 3rd consecutive: 3x damage
- 4th+ consecutive: 4x damage (max)
Making a correct action resets the multiplier.
Knockout System
When HP reaches 0:
- 30-second knockout period begins
- Lose 15 points (diagonal combo value)
- Board becomes inactive during knockout
- Automatic respawn with:
- Full health restored
- Fresh game board (resets your progress)
- 10-second invulnerability
The knockout system adds depth without eliminating players - you lose some points and get a fresh start.
Combo System
Available Combos
Line Combo (10 points)
- Complete any horizontal row
- Complete any vertical column
- Can only score one line per board
- Most common combo type
Diagonal Combo (15 points)
- Complete top-left to bottom-right diagonal
- Complete top-right to bottom-left diagonal
- Can only score one diagonal per board
- Requires center square (usually free)
Four Corners (25 points)
- Mark all four corner squares
- Doesn’t require them to be called in order
- Strategic for board control
- One per board maximum
Full House (50 points)
- Mark every square on the board
- Automatically refreshes board
- Highest single combo value
- Resets all combo availability
Combo Strategy
- Overlap planning: Some squares count for multiple patterns
- Priority order: Four Corners > Diagonals > Lines
- Token generation: Each combo awards +1 refresh token
- Score optimization: Plan for maximum combos per board
Board Refresh System
Refresh Tokens
- Starting tokens: 3 per session
- Earning tokens: +1 per combo achieved
- Maximum tokens: No limit (realm configurable)
- Token display: Shows current count
Manual Refresh
- Cost: 1 refresh token
- Cooldown: 5 seconds between refreshes
- Effect: Generate new random board
- Preservation: Achieved combos remain scored
Automatic Refresh
Boards refresh automatically when:
- Full House combo achieved
- Knockout recovery (free refresh)
- Moderator triggers realm-wide refresh
Refresh Strategy
- Early refresh: If board has poor patterns
- Save tokens: For final game sprint
- Pattern analysis: Check potential combos before refreshing
- Token management: Balance current vs. future needs
Action Pool System
Pool Composition
Each realm defines its action pool:
- Minimum 35 actions for fair distribution
- Themed actions: Related to realm topic
- Custom entries: Realm owners can personalize
- No duplicates: Each action is unique
Board Generation
How boards are created:
- Random selection of 24-25 actions
- No repeats on individual board
- Free space placed in center (if enabled)
- Fair distribution algorithm ensures variety
Action Vulnerability
When actions become markable:
- Green phase (23-30 seconds): Just called
- Orange phase (7.5-23 seconds): Warning period
- Red phase (0-7.5 seconds): Critical time
- Expiration: No longer markable
Special Features
Invulnerability Period
Protection after respawn:
- Duration: 10 seconds
- Effect: No damage taken
- Visual: Subtle shield effect
- Purpose: Prevent spawn camping
Global Events
Moderator-triggered effects:
- Global refresh: All players get new boards
- Speed round: Reduced vulnerability time
- Bonus round: Double points for patterns
- Custom events: Realm-specific features
Stream Integration
For content creators:
- Overlay support: Real-time game state
- Chat commands: Viewer interaction
- Leaderboard API: Display top players
- Alert system: Big plays and wins
Advanced Mechanics
Score Calculations
Final score components:
- Base pattern points: Sum of all combos
- Speed bonuses: Quick marking rewards
- Survival bonus: Maintaining high health
- Penalty deductions: Knockouts and mistakes
Timing Windows
Precise timing matters:
- Click registration: <100ms response time
- Network compensation: Lag adjustment
- Fair play: Server-side validation
- Anti-cheat: Pattern analysis
Competitive Balance
Systems ensuring fair play:
- Board randomization: No two players identical
- Action distribution: Statistically balanced
- Skill expression: Rewards good decisions
- Catchup mechanics: Knockout board refresh
Realm Customization
Configurable Settings
Realm owners can adjust:
- Starting health: 5-20 HP
- Damage values: +/-50% from base
- Token economy: Starting and earned amounts
- Combo values: Point adjustments
- Special rules: Unique mechanics
Game Modes
Different ways to play:
- Classic: Standard rules
- Blitz: Faster action calling
- Survival: Last player standing
- Teams: Collaborative scoring
- Custom: Realm-specific modes
Sessions and Winners
Game Flow
- Sessions run continuously - no built-in time limit
- Players can join anytime during active sessions
- Scores accumulate throughout the session
- Moderators control when to end the session
Determining Winners
When a moderator ends a session:
- Final leaderboard shows all player rankings
- Top scorer wins based on total points earned
- Tie breakers: Earlier join time wins
- Everyone sees the final results screen
Starting Fresh
After ending a session:
- Start a new session for another round
- All players begin with fresh boards and scores
- Previous winners shown in session history
- Same realm/actions used for consistency
Community Safety
Profanity Filtering
- All user input passes through profanity filters
- Names and messages automatically cleaned
- Multiple languages supported
Session Banning
Moderators can ban disruptive players:
- Instant removal from current session
- Ban includes guest players (by device)
- Documented with reason for transparency
- Session-specific - not permanent
Summary
BingMMO balances simplicity with depth:
- Easy entry: Join with a link, no setup needed
- Engaging mechanics: Health, combos, and tokens keep interest
- Flexible duration: Sessions last as long as you want
- Safe environment: Filtered content and moderation tools
- Clear winners: End session to crown champions
Ready to test your knowledge? Join a game and experience these mechanics firsthand!